Unity / C# / Oculus Rift

This is a example scene I created in Unity. I already had the crane build in Maya. So I only needed to fine tune the UV’s in Houdini and Headus Uvlayout. And created a quick PBR texture-set in Substance Painter.

Sadly I didn’t had enough time to make the crane pick up the box. But I got it working with my Oculus Rift and the controllers pretty easy.  Both hooks can move forward, back and up and down. The whole top section can spin. The light at the top can be turned off and on. And if the hook hits the box, The box will change color to green.

software used