unreal engine

Procedural terrain

This is in the starting phase, so still WIP! This is a procedural terrain build with real satellite data using MAPBOX in Houdini. The landscape maps, are generated in Houdini to. The road is generated from OSM data and is still customisable. software used

couch

I’m working on a interior/exterior cabin scene in Unreal Engine. This is a little preview of the couch (area). I modeled everything in Maya and did some Marvelous Designer & Zbrush work on the couch. Created all PBR textures in Substance Painter. And brought it all together in Unreal Engine. software used

wedden dat

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. Many of these shows where part CGI. This was done real-time with AR in Unreal Engine. Like this show the city behind the audience was …

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ziggo sports

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. Many of these shows where part CGI. This was done real-time with AR in Unreal Engine. In the example 90% of the set is CGI. …

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f16 falcon

I created this low-poly F16 Falcon in Maya. Later I created in Unreal Engine a controlled version with blueprints.  software used