
Crowley Tug 2.0
Crowley tug: Ocean Wave https://vimeo.com/692266141 I made this tugboat earlier in my career. But I didn’t like the end result. So I remade it.
Crowley tug: Ocean Wave https://vimeo.com/692266141 I made this tugboat earlier in my career. But I didn’t like the end result. So I remade it.
I wanted to make something easy. And for some reason old vending machines are popular to build. So this is my go on it. I
I’m far from a good coder. But I’m starting to love Python more and more. I made this Rubik’s cube generator with Python in Maya.
This is in the starting phase, so still WIP! This is a procedural terrain build with real satellite data using MAPBOX in Houdini. The landscape
https://vimeo.com/manage/videos/622832601 I created a electricity poles HDA (version 1) in Houdini. And this is the test in Unreal Engine. software used
This is the 1986 Lotus 98T driven by Ayrton Senna. I created this in Maya, Substance Painter, Photoshop and Unreal Engine. software used
https://vimeo.com/479266806 I was testing out the new Houdini 18.5 kinefx features. I was very pleased with the options/nodes available. I mixed 3 Mixamo dance animations
I’m working on a interior/exterior cabin scene in Unreal Engine. This is a little preview of the couch (area). I modeled everything in Maya and
First I modeled a high poly submarine mesh with Autodesk Maya. Then I created a low poly version of it. A cage model, and later
This all started out with a Houdini tutorial on Youtube by Pixeltrain. It is a nice starter tutoral, but I wanted to make it fully
I didn’t had much time to create this model. I wanted to have the final version in Unreal Engine. But due lack of time it’s
I’m working on multiple 3D animation for a client. This is a little sample of one of them. software used
I wanted to make different versions of the Feyenoord logo. Here is the first one. software used
Yes another Boba Fett. This time it’s a very quick weekend build. Just a little over one day of work. I created this little fellow
I created this blaster in 3DS & Substance Painter. I didn’t use MAX for a long time, so it was very frustrating for me. But
I searched the web for a drawing/concept art of a nice pistol or gun that I could recreate in 3D. I found this drawing created
I’ve made this character years ago. I always had to make some decent renders, so I could show it. I would do lots of things
I made this AEP (People transfer – Enhanced Performance) from just one image. I didn’t had a CAD model or blueprint, so I had to
This is a example scene I created in Unity. I already had the crane build in Maya. So I only needed to fine tune the
Click here for the newer version! I worked at Seaway Heavy Lifting as an 3D visualization Engineer. Here I worked mainly on 3D animations
Every 3D artist creates a car. I created this Lamborghini in Maya and did a bit of texturing in Photoshop. The rendering was done in
I love the Robin Hood (1973) movie into with the wolves. So I recreated one of the wolves in Maya. I made a custom rig
I build this crane for the “Wedden dat ik het kan” AR set. We original bought the model from Turbosquid. But it was a real
This Dutch windmill should be used for a AR project. But the plans changed and there was no need for this windmill. I created this
This is a little side project. My dad has this yacht, so I’m making this for all sorts of tests. Like the ocean wave and
I wanted to test my 3D Studio Max skills again. See if I could still find the buttons to create something. Maya is still my
I worked (from 2009 to 2011) at Motek Entertained in Amsterdam. Where I worked as an animator, motion capture operator and as an junior project
I love the Great White Shark as its presence in the ocean. So I created my own. I modeled, unwrapped and animated the shark in
I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait
For this project Macero asked me to create a 1,5 to 2 minute animation of 3 difference bio based cleaning products. tasks: Modeling scenes
I created for Optex a 3 minute animation of 4 difference sensor products. tasks: Modeling & animating scenes & props in Maya Redshift rendering
This started out more of a test. I had to create a lot of WTG’s at Seaway Heavy Lifting and they were always different in
I made this little scene in Maya and created the waves using BOSS. It was nice to play with, but the real deal for creating
I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait
I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait
I was a 3D generalist at Gamebasics where I worked on the online game Online Soccer Manager (OSM). OSM was/is the number 2 most played
When Photogramity was a new thing. I wanted to try it. So I made lot of pictures of a little statue in a museum en
When Photogramity was a new thing. I wanted to try it. So I made lot of pictures of a little statue in a museum en
I created this low-poly F16 Falcon in Maya. Later I created in Unreal Engine a controlled version with blueprints. software used
Previously I created a base male head in Maya. I wanted to use ZBrush to make him old. software used
Back in school I created this little soldier. I used the toon shader in Maya/Mental-Ray and the animation in Motion Builer. software used
I worked (from 2009 to 2011) at Motek Entertained in Amsterdam. Where I worked as an animator, motion capture operator and as an junior project
I was a 3D generalist at Gamebasics where I worked on the online game Online Soccer Manager (OSM). OSM was/is the number 2 most played
Back in school I created this little soldier. I used the toon shader in Maya/Mental-Ray and the animation in Motion Builer. software used