premiere pro

S228 U.S.S. DRUM (1942)

First I modeled a high poly submarine mesh with Autodesk Maya. Then I created a low poly version of it. A cage model, and later a collision model. I decided to make a UDIM texture map. So I uv-unwrapped the model in 6 (4K) UDIM tiles. Brought it all to Substance painter and created the …

S228 U.S.S. DRUM (1942) Read More »

Thrusters

I’m working on multiple 3D animation for a client. This is a little sample of one of them. software used

optex

I created for Optex a 3 minute animation of 4 difference sensor products.        tasks: Modeling & animating scenes & props in Maya Redshift rendering Compositing it all in After Effects Edit in Premiere Pro software used

first walk cycle

Back in school I created this little soldier. I used the toon shader in Maya/Mental-Ray and the animation in Motion Builer. software used