photoshop

Boba Fett

https://vimeo.com/479266806 I was testing out the new Houdini 18.5 kinefx features. I was very pleased with the options/nodes available. I mixed 3 Mixamo dance animations into this one. I created the model a while ago in Maya, Marveous Designer and Zbrush. The PBR textures were created in Substance Painter. Add this little render was rendered …

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S228 U.S.S. DRUM (1942)

First I modeled a high poly submarine mesh with Autodesk Maya. Then I created a low poly version of it. A cage model, and later a collision model. I decided to make a UDIM texture map. So I uv-unwrapped the model in 6 (4K) UDIM tiles. Brought it all to Substance painter and created the …

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adidas

I didn’t had much time to create this model. I wanted to have the final version in Unreal Engine. But due lack of time it’s a Skechfab & Redshift render.   software used

FEYENOORD LOGO

I wanted  to make different versions of the Feyenoord logo. Here is the first one. software used

Boba Fett Lego

Yes another Boba Fett. This time it’s a very quick weekend build. Just a little over one day of work. I created this little fellow with Maya, unwrapped it in Headus. I created a high poly version and adjusted the high poly helmet and rangefinder in Zbrush. The textures where painted with Substance Painter & …

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soccer player

I’ve made this character years ago. I always had to make some decent renders, so I could show it. I would do lots of things different now, but still the outcome is good. This was the first time I played with Marvelous Designer. And what a application is that. Now every time I need some …

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crowley tug

Click here for the newer version!   I worked at Seaway Heavy Lifting as an 3D visualization Engineer. Here I worked mainly on 3D animations of upcoming projects. This Crowley Tug was one of my first tasks. We had a CAD model and it had to be converted to a model that could be used …

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lamborghini

Every 3D artist creates a car. I created this Lamborghini in Maya and did a bit of texturing in Photoshop. The rendering was done in Redshift. software used

sprookjes boom

I worked (from 2009 to 2011) at Motek Entertained in Amsterdam. Where I worked as an animator, motion capture operator and as an junior project manager on four different seasons and a featured film of the “Sprookjesboom”. “De Sprookjesboom” is a TV series for little kids. All animations were done with  motion capture. The motion …

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white shark

I love the Great White Shark as its presence in the ocean. So I created my own. I modeled, unwrapped and animated the shark in Maya. Created the PBR textures in Substance Painter and composed it all together in Nuke software used

wedden dat

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. Many of these shows where part CGI. This was done real-time with AR in Unreal Engine. Like this show the city behind the audience was …

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macero

For this project Macero asked me to create a 1,5 to 2 minute animation of 3 difference bio based cleaning products.        tasks: Modeling scenes & props in Maya Creating PBR textures in Substance Painter Creating simulations in Houdini Compositing it all in After Effects Edit in Premiere Pro software used

optex

I created for Optex a 3 minute animation of 4 difference sensor products.        tasks: Modeling & animating scenes & props in Maya Redshift rendering Compositing it all in After Effects Edit in Premiere Pro software used

ocean

I made this little scene in Maya and created the waves using BOSS. It was nice to play with, but the real deal for creating oceans/waves is Houdini. software used

dwdd university

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. For this show I created a few scenes for the big screen behind the host or on the floor.  In the example I created a …

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ziggo sports

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. Many of these shows where part CGI. This was done real-time with AR in Unreal Engine. In the example 90% of the set is CGI. …

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osm

I was a 3D generalist at Gamebasics where I worked on the online game Online Soccer Manager (OSM). OSM was/is the number 2 most played soccer manager released on web, IOS and Andriod. I was mainly creating 3D models for in game and for the marketing team. But also did some UI/UX design.        tasks: …

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f16 falcon

I created this low-poly F16 Falcon in Maya. Later I created in Unreal Engine a controlled version with blueprints.  software used

first walk cycle

Back in school I created this little soldier. I used the toon shader in Maya/Mental-Ray and the animation in Motion Builer. software used