S228 U.S.S. DRUM (1942)

First I modeled a high poly submarine mesh with Autodesk Maya. Then I created a low poly version of it. A cage model, and later a collision model. I decided to make a UDIM texture map. So I uv-unwrapped the model in 6 (4K) UDIM tiles. Brought it all to Substance painter and created the …

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sprookjes boom

I worked (from 2009 to 2011) at Motek Entertained in Amsterdam. Where I worked as an animator, motion capture operator and as an junior project manager on four different seasons and a featured film of the “Sprookjesboom”. “De Sprookjesboom” is a TV series for little kids. All animations were done with  motion capture. The motion …

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white shark

I love the Great White Shark as its presence in the ocean. So I created my own. I modeled, unwrapped and animated the shark in Maya. Created the PBR textures in Substance Painter and composed it all together in Nuke software used