Coca-Cola vending machine

I wanted to make something easy. And for some reason old vending machines are popular to build. So this is my go on it. I didn’t wanted to make it look to old and rusty like you see a lot. But it shouldn’t be new and clean either. So I dirty it up a bit …

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S228 U.S.S. DRUM (1942)

First I modeled a high poly submarine mesh with Autodesk Maya. Then I created a low poly version of it. A cage model, and later a collision model. I decided to make a UDIM texture map. So I uv-unwrapped the model in 6 (4K) UDIM tiles. Brought it all to Substance painter and created the …

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I didn’t had much time to create this model. I wanted to have the final version in Unreal Engine. But due lack of time it’s a Skechfab & Redshift render.   software used


I wanted  to make different versions of the Feyenoord logo. Here is the first one. software used


I was a 3D generalist at Gamebasics where I worked on the online game Online Soccer Manager (OSM). OSM was/is the number 2 most played soccer manager released on web, IOS and Andriod. I was mainly creating 3D models for in game and for the marketing team. But also did some UI/UX design.        tasks: …

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