I’m working on multiple 3D animation for a client. This is a little sample of one of them. software used

Boba Fett Lego

Yes another Boba Fett. This time it’s a very quick weekend build. Just a little over one day of work. I created this little fellow

WIP: Boba Fett’s (sister?)

I’ve been playing around the the toon shader. And this is the result so far. I think this is a better look for the character.


I made this AEP (People transfer – Enhanced Performance) from just one image. I didn’t had a  CAD model or blueprint, so I had to

Unity / C# / Oculus Rift

This is a example scene I created in Unity. I already had the crane build in Maya. So I only needed to fine tune the

WIP: wolf

I love the Robin Hood (1973) movie into with the wolves. So I recreated one of the wolves in Maya. I made a custom rig


I build this crane for the “Wedden dat ik het kan” AR set. We original bought the model from Turbosquid. But it was a real

Jerseys (Ziggo sports)

For Ziggo sports I created all the home & away shirts for the Premiere League & La Liga. A lot of teams have more than


This was part of the Freek Vonk project. Everything had to be created very fast, so its not the best thing I ever made. software

WIP: Windmill

This Dutch windmill should be used for a AR project. But the plans changed and there was no need for this windmill. I created this

WIP: drascombe

This is a little side project. My dad has this yacht, so I’m making this for all sorts of tests. Like the ocean wave and

TEST: bedroom

I wanted to test my 3D Studio Max skills again. See if I could still find the buttons to create something.  Maya is still my

3D print skull

I bought a Creality CR-10 a few months back. I really enjoy the quality of the prints. I printed out this skull several times with

old man

Previously I created a base male head in Maya. I wanted to use ZBrush to make him old. software used

TEST: motion capture character test

Before working at Motek Entertainment I never worked with motion capture. But soon I learned how to setup a character in Maya & Motion Builder,

first walk cycle

Back in school I created this little soldier. I used the toon shader in Maya/Mental-Ray and the animation in Motion Builer. software used