personal projects

Crowley Tug 2.0

Crowley tug: Ocean Wave https://vimeo.com/692266141 I made this tugboat earlier in my career. But I didn’t like the end result. So I remade it.     This model is for sale on Sketchfab. software used

Coca-Cola vending machine

I wanted to make something easy. And for some reason old vending machines are popular to build. So this is my go on it. I didn’t wanted to make it look to old and rusty like you see a lot. But it shouldn’t be new and clean either. So I dirty it up a bit …

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Python: Rubik’s cube

I’m far from a good coder. But I’m starting to love Python more and more. I made this Rubik’s cube generator with Python in Maya. I had a ton of fun making this. But also, very frustrating. Everything works proper, except if I animated the rotations. If two axis of a cube have keys, the …

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Unreal Engine: HDA #1

https://vimeo.com/manage/videos/622832601 I created a electricity poles HDA (version 1) in Houdini. And this is the test in Unreal Engine. software used

Lotus 98T

This is the 1986 Lotus 98T driven by Ayrton Senna. I created this in Maya, Substance Painter, Photoshop and Unreal Engine. software used

Boba Fett

https://vimeo.com/479266806 I was testing out the new Houdini 18.5 kinefx features. I was very pleased with the options/nodes available. I mixed 3 Mixamo dance animations into this one. I created the model a while ago in Maya, Marveous Designer and Zbrush. The PBR textures were created in Substance Painter. Add this little render was rendered …

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couch

I’m working on a interior/exterior cabin scene in Unreal Engine. This is a little preview of the couch (area). I modeled everything in Maya and did some Marvelous Designer & Zbrush work on the couch. Created all PBR textures in Substance Painter. And brought it all together in Unreal Engine. software used

S228 U.S.S. DRUM (1942)

First I modeled a high poly submarine mesh with Autodesk Maya. Then I created a low poly version of it. A cage model, and later a collision model. I decided to make a UDIM texture map. So I uv-unwrapped the model in 6 (4K) UDIM tiles. Brought it all to Substance painter and created the …

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coffee cup

This all started out with a Houdini tutorial on Youtube by Pixeltrain. It is a nice starter tutoral, but I wanted to make it fully procedural. The shape, colour, textures and displacementmaps for the cup and lid are fully procedural. Even the multiple UV sets are created procedural. software used

adidas

I didn’t had much time to create this model. I wanted to have the final version in Unreal Engine. But due lack of time it’s a Skechfab & Redshift render.   software used

FEYENOORD LOGO

I wanted  to make different versions of the Feyenoord logo. Here is the first one. software used

Boba Fett Lego

Yes another Boba Fett. This time it’s a very quick weekend build. Just a little over one day of work. I created this little fellow with Maya, unwrapped it in Headus. I created a high poly version and adjusted the high poly helmet and rangefinder in Zbrush. The textures where painted with Substance Painter & …

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EE-3 Carbine Rifle

I created this blaster in 3DS & Substance Painter. I didn’t use MAX for a long time, so it was very frustrating for me. But I learned some nice MAX features to. My Substance Painters skills are getting better and better by the day. Now I’m not relying on the default alpha’s, masks & materials. …

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energy pistol

I searched the web for a drawing/concept art of a nice pistol or gun that I could recreate in 3D. I found this drawing created by Kris Thaler that I wanted to recreate. It had to be a game ready model with PBR textures. software used

soccer player

I’ve made this character years ago. I always had to make some decent renders, so I could show it. I would do lots of things different now, but still the outcome is good. This was the first time I played with Marvelous Designer. And what a application is that. Now every time I need some …

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lamborghini

Every 3D artist creates a car. I created this Lamborghini in Maya and did a bit of texturing in Photoshop. The rendering was done in Redshift. software used

white shark

I love the Great White Shark as its presence in the ocean. So I created my own. I modeled, unwrapped and animated the shark in Maya. Created the PBR textures in Substance Painter and composed it all together in Nuke software used

ocean

I made this little scene in Maya and created the waves using BOSS. It was nice to play with, but the real deal for creating oceans/waves is Houdini. software used

clay statue

When Photogramity was a new thing. I wanted to try it. So I made lot of pictures of a little statue in a museum en got a decent result. I liked it a lot more when I reduced the polygons a lot and made these two versions of it. software used

glass statue

When Photogramity was a new thing. I wanted to try it. So I made lot of pictures of a little statue in a museum en got a decent result. I liked it a lot more when I reduced the polygons a lot and made these two versions of it. software used

f16 falcon

I created this low-poly F16 Falcon in Maya. Later I created in Unreal Engine a controlled version with blueprints.  software used