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Crowley Tug 2.0

Crowley tug: Ocean Wave https://vimeo.com/692266141 I made this tugboat earlier in my career. But I didn’t like the end result. So I remade it.     This model is for sale on Sketchfab. software used

Coca-Cola vending machine

I wanted to make something easy. And for some reason old vending machines are popular to build. So this is my go on it. I didn’t wanted to make it look to old and rusty like you see a lot. But it shouldn’t be new and clean either. So I dirty it up a bit …

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Lotus 98T

This is the 1986 Lotus 98T driven by Ayrton Senna. I created this in Maya, Substance Painter, Photoshop and Unreal Engine. software used

Boba Fett

https://vimeo.com/479266806 I was testing out the new Houdini 18.5 kinefx features. I was very pleased with the options/nodes available. I mixed 3 Mixamo dance animations into this one. I created the model a while ago in Maya, Marveous Designer and Zbrush. The PBR textures were created in Substance Painter. Add this little render was rendered …

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couch

I’m working on a interior/exterior cabin scene in Unreal Engine. This is a little preview of the couch (area). I modeled everything in Maya and did some Marvelous Designer & Zbrush work on the couch. Created all PBR textures in Substance Painter. And brought it all together in Unreal Engine. software used

S228 U.S.S. DRUM (1942)

First I modeled a high poly submarine mesh with Autodesk Maya. Then I created a low poly version of it. A cage model, and later a collision model. I decided to make a UDIM texture map. So I uv-unwrapped the model in 6 (4K) UDIM tiles. Brought it all to Substance painter and created the …

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coffee cup

This all started out with a Houdini tutorial on Youtube by Pixeltrain. It is a nice starter tutoral, but I wanted to make it fully procedural. The shape, colour, textures and displacementmaps for the cup and lid are fully procedural. Even the multiple UV sets are created procedural. software used

adidas

I didn’t had much time to create this model. I wanted to have the final version in Unreal Engine. But due lack of time it’s a Skechfab & Redshift render.   software used

Thrusters

I’m working on multiple 3D animation for a client. This is a little sample of one of them. software used

Boba Fett Lego

Yes another Boba Fett. This time it’s a very quick weekend build. Just a little over one day of work. I created this little fellow with Maya, unwrapped it in Headus. I created a high poly version and adjusted the high poly helmet and rangefinder in Zbrush. The textures where painted with Substance Painter & …

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EE-3 Carbine Rifle

I created this blaster in 3DS & Substance Painter. I didn’t use MAX for a long time, so it was very frustrating for me. But I learned some nice MAX features to. My Substance Painters skills are getting better and better by the day. Now I’m not relying on the default alpha’s, masks & materials. …

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energy pistol

I searched the web for a drawing/concept art of a nice pistol or gun that I could recreate in 3D. I found this drawing created by Kris Thaler that I wanted to recreate. It had to be a game ready model with PBR textures. software used

soccer player

I’ve made this character years ago. I always had to make some decent renders, so I could show it. I would do lots of things different now, but still the outcome is good. This was the first time I played with Marvelous Designer. And what a application is that. Now every time I need some …

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crowley tug

Click here for the newer version!   I worked at Seaway Heavy Lifting as an 3D visualization Engineer. Here I worked mainly on 3D animations of upcoming projects. This Crowley Tug was one of my first tasks. We had a CAD model and it had to be converted to a model that could be used …

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lamborghini

Every 3D artist creates a car. I created this Lamborghini in Maya and did a bit of texturing in Photoshop. The rendering was done in Redshift. software used

white shark

I love the Great White Shark as its presence in the ocean. So I created my own. I modeled, unwrapped and animated the shark in Maya. Created the PBR textures in Substance Painter and composed it all together in Nuke software used

wedden dat

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. Many of these shows where part CGI. This was done real-time with AR in Unreal Engine. Like this show the city behind the audience was …

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dwdd university

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. For this show I created a few scenes for the big screen behind the host or on the floor.  In the example I created a …

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ziggo sports

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. Many of these shows where part CGI. This was done real-time with AR in Unreal Engine. In the example 90% of the set is CGI. …

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osm

I was a 3D generalist at Gamebasics where I worked on the online game Online Soccer Manager (OSM). OSM was/is the number 2 most played soccer manager released on web, IOS and Andriod. I was mainly creating 3D models for in game and for the marketing team. But also did some UI/UX design.        tasks: …

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f16 falcon

I created this low-poly F16 Falcon in Maya. Later I created in Unreal Engine a controlled version with blueprints.  software used