commercial projects

Procedural terrain

This is in the starting phase, so still WIP! This is a procedural terrain build with real satellite data using MAPBOX in Houdini. The landscape maps, are generated in Houdini to. The road is generated from OSM data and is still customisable. software used

Thrusters

I’m working on multiple 3D animation for a client. This is a little sample of one of them. software used

crowley tug

Click here for the newer version!   I worked at Seaway Heavy Lifting as an 3D visualization Engineer. Here I worked mainly on 3D animations of upcoming projects. This Crowley Tug was one of my first tasks. We had a CAD model and it had to be converted to a model that could be used …

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sprookjes boom

I worked (from 2009 to 2011) at Motek Entertained in Amsterdam. Where I worked as an animator, motion capture operator and as an junior project manager on four different seasons and a featured film of the “Sprookjesboom”. “De Sprookjesboom” is a TV series for little kids. All animations were done with  motion capture. The motion …

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wedden dat

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. Many of these shows where part CGI. This was done real-time with AR in Unreal Engine. Like this show the city behind the audience was …

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macero

For this project Macero asked me to create a 1,5 to 2 minute animation of 3 difference bio based cleaning products.        tasks: Modeling scenes & props in Maya Creating PBR textures in Substance Painter Creating simulations in Houdini Compositing it all in After Effects Edit in Premiere Pro software used

optex

I created for Optex a 3 minute animation of 4 difference sensor products.        tasks: Modeling & animating scenes & props in Maya Redshift rendering Compositing it all in After Effects Edit in Premiere Pro software used

wtg

This started out more of a test. I had to create a lot of WTG’s at Seaway Heavy Lifting and they were always different in size and/or shape. So I created a “procedural modeled” version a  in Houdini. This was a great test and the result was fantastic. This model was a real time saver …

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dwdd university

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. For this show I created a few scenes for the big screen behind the host or on the floor.  In the example I created a …

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ziggo sports

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. Many of these shows where part CGI. This was done real-time with AR in Unreal Engine. In the example 90% of the set is CGI. …

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osm

I was a 3D generalist at Gamebasics where I worked on the online game Online Soccer Manager (OSM). OSM was/is the number 2 most played soccer manager released on web, IOS and Andriod. I was mainly creating 3D models for in game and for the marketing team. But also did some UI/UX design.        tasks: …

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