blog

AEP

I made this AEP (People transfer – Enhanced Performance) from just one image. I didn’t had a  CAD model or blueprint, so I had to guess a lot of things. I spend about two afternoons and one full day on this. The UV’s are also done, so only a Substance Painter paint job and its …

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Unity / C# / Oculus Rift

This is a example scene I created in Unity. I already had the crane build in Maya. So I only needed to fine tune the UV’s in Houdini and Headus Uvlayout. And created a quick PBR texture-set in Substance Painter. Sadly I didn’t had enough time to make the crane pick up the box. But …

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WIP: wolf

I love the Robin Hood (1973) movie into with the wolves. So I recreated one of the wolves in Maya. I made a custom rig for character and did the cloth sim also in Maya. I wasn’t happy with the fur result so I abandoned the project. But I’ll probably give it a other shot …

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Crane

I build this crane for the “Wedden dat ik het kan” AR set. We original bought the model from Turbosquid. But it was a real shitty model. So I remodeled it with nice quads and UV’s. software used

WIP: Windmill

This Dutch windmill should be used for a AR project. But the plans changed and there was no need for this windmill. I created this low-poly model in Maya and will finish it eventually. software used

WIP: drascombe

This is a little side project. My dad has this yacht, so I’m making this for all sorts of tests. Like the ocean wave and wakes test here below. software used

TEST: bedroom

I wanted to test my 3D Studio Max skills again. See if I could still find the buttons to create something.  Maya is still my number one modeling package. But with a little time I’m able to master 3D Studio Max again. software used

old man

Previously I created a base male head in Maya. I wanted to use ZBrush to make him old. software used

first walk cycle

Back in school I created this little soldier. I used the toon shader in Maya/Mental-Ray and the animation in Motion Builer. software used