https://vimeo.com/479266806
I was testing out the new Houdini 18.5 kinefx features. I was very pleased with the options/nodes available. I mixed 3 Mixamo dance animations into this one. I created the model a while ago in Maya, Marveous Designer and Zbrush. The PBR textures were created in Substance Painter. Add this little render was rendered with Redshift in Houdini.


I created a full IK/FK rig in Houdini. It gives full control over the character. I also adds options for the cape (simulation), shoulderpads, pouches, blaster.




Here are a few options available for this rig.
software used




