Yes another Boba Fett. This time it’s a very quick weekend build. Just a little over one day of work. I created this little fellow with Maya, unwrapped it in Headus. I created a high poly version and adjusted the high poly helmet and rangefinder in Zbrush. The textures where painted with Substance Painter & Photoshop. And did a quick render with Redshift and composed it all very simple in After Effects. It was a fun little project to work on. If I had a bit more time, I would have rigged the him to.