Day: May 2, 2019

white shark

I love the Great White Shark as its presence in the ocean. So I created my own. I modeled, unwrapped and animated the shark in Maya. Created the PBR textures in Substance Painter and composed it all together in Nuke software used

wedden dat

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. Many of these shows where part CGI. This was done real-time with AR in Unreal Engine. Like this show the city behind the audience was …

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macero

For this project Macero asked me to create a 1,5 to 2 minute animation of 3 difference bio based cleaning products.        tasks: Modeling scenes & props in Maya Creating PBR textures in Substance Painter Creating simulations in Houdini Compositing it all in After Effects Edit in Premiere Pro software used

optex

I created for Optex a 3 minute animation of 4 difference sensor products.        tasks: Modeling & animating scenes & props in Maya Redshift rendering Compositing it all in After Effects Edit in Premiere Pro software used

wtg

This started out more of a test. I had to create a lot of WTG’s at Seaway Heavy Lifting and they were always different in size and/or shape. So I created a “procedural modeled” version a  in Houdini. This was a great test and the result was fantastic. This model was a real time saver …

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ocean

I made this little scene in Maya and created the waves using BOSS. It was nice to play with, but the real deal for creating oceans/waves is Houdini. software used

dwdd university

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. For this show I created a few scenes for the big screen behind the host or on the floor.  In the example I created a …

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ziggo sports

I worked in Hilversum at NEP Group on various TV shows, like “Wedden dat ik het kan”, “Dance Dance Dance”, “Ziggo Sports”, “De Wereld Draait Door University” and some others. Many of these shows where part CGI. This was done real-time with AR in Unreal Engine. In the example 90% of the set is CGI. …

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osm

I was a 3D generalist at Gamebasics where I worked on the online game Online Soccer Manager (OSM). OSM was/is the number 2 most played soccer manager released on web, IOS and Andriod. I was mainly creating 3D models for in game and for the marketing team. But also did some UI/UX design.        tasks: …

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clay statue

When Photogramity was a new thing. I wanted to try it. So I made lot of pictures of a little statue in a museum en got a decent result. I liked it a lot more when I reduced the polygons a lot and made these two versions of it. software used

glass statue

When Photogramity was a new thing. I wanted to try it. So I made lot of pictures of a little statue in a museum en got a decent result. I liked it a lot more when I reduced the polygons a lot and made these two versions of it. software used